Alina Honcharuk
3D Asset Creator & Modeler
I build production-ready 3D assets from scratch — modeled, textured and ready for the next artist in the pipeline.
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What I work on
How I work- 01 Characters & creatures Anatomy, form and silhouette sculpted in ZBrush — plus a basic rig and posing for print and for still cinematic shots.
- 02 Props & weapons Props and weapons for commercials and cinematics, built to hold up in close-up.
- 03 Hard-surface & CAD Products, vehicles and mechanical assets built to real-world scale in Plasticity and Blender.
- 04 Garments & cloth Patterned, constructed and simulated in CLO 3D and Marvelous Designer, then retopologized for production.
- 05 Texturing & look development Materials in Substance 3D Painter; lighting and cinematic shots in Unreal Engine and Blender.
- 06 Optimization & handoff Retopology, UVs, baking and a handoff another artist can pick up without a briefing.
Featured work
Brands and studios I’ve worked with
- Nike
- UFC
- Abyss Digital
- Tasaru
- BETON
- Speedshield
- FLITE Lab
- EXO
- P1Harmony
Need an asset built?
Tell me where it’s going — a close-up, a cloth sim, a 3D print — and I’ll build it to hold up there and hand it over production-ready.
Get in touch